Published 25 days ago
StatusReleased
PlatformsHTML5
AuthorCalebCaliber
Made withUnity

Comments

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Really like what sounds like a whale constantly looping in the background to bring you back to the idea that you are underwater. Lighting was really good as well as how they guide you through the catacomb area. The idea that every fail option that could soft lock the player would just bring them back to the starting hatch. Like the idea that the fail option kicks you back out into the open ocean so you just re-enter through the same path is really nice. Issue I found was the right side of the cathedral starting area is missing a collision box or just a window plane? The player could walk out to the ocean there and slip underneath the level. Other than that the walking sim looks very good.

Great idea with the underwater temple. i really loved the windows  that allowed out to see out under the water as it reminded me a bit of BioShock. I really like your models for the walls especially in the catacombs and how they fit together. I also thought the water pipe that sucked the player back to the beginning was cool. I did have a few issues when finish it as when i got to the area where you had to walk over water when i jumped into the water it respawned me halfway into the ceiling so I had to reset but other than that it was really fun and i enjoyed the puzzle elements of this game and how it made you think.